Autodesk Maya 2013 Essentials

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Edition: 1st
Format: Paperback
Pub. Date: 2012-06-05
Publisher(s): Sybex
List Price: $49.99

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Summary

Recommnded text for those preparing for the Maya Associate exam Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects. Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows Teaches the basics of modeling, texturing, animating, and lighting Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces Starting and ending files for the exercises and additional learning tutorials are available online Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.

Author Biography

Paul Naas is a professional animator and educator. He runs the Multimedia and Computer Graphics Program at Cañada College in Redwood City, California, and has done animation work for companies such as Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery Museum. He is also a professional cartoon artist. He has a Master of Fine Arts in animation from the Academy of Art University, San Francisco.

Table of Contents

Introduction xvii

CHAPTER 1 Understanding the Maya Interface 1

CHAPTER 2 Creating Your First Animation 15

CHAPTER 3 Modeling with Polygons, Part 1 37

CHAPTER 4 Modeling with Polygons, Part 2 69

CHAPTER 5 Modeling with Polygons, Part 3 87

CHAPTER 6 Modeling with Subdivision Surfaces 103

CHAPTER 7 Surfacing Your Character 127

CHAPTER 8 Getting Bent Out of Shape: Blend Shapes 153

CHAPTER 9 Dem Bones: Setting Up Your Joint System 165

CHAPTER 10 Weighting Your Joints 191

CHAPTER 11 Rigging Your Character 205

CHAPTER 12 Making It Move: Animating Your Character 225

CHAPTER 13 Let There Be Light: Lighting Your Shot 243

CHAPTER 14 Rendering and Compositing Your Scene 263

Index 275

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