Cyberpsychology: An Introduction to Human-Computer Interaction

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Edition: 1st
Format: Paperback
Pub. Date: 2008-08-18
Publisher(s): Cambridge University Press
List Price: $62.00

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Summary

Cyberpsychology is about humans and computers and the psychology of how they interact. Computers permeate nearly every human activity in the modern world and affect human behavior from the most basic sensory-motor interactions to the most complex cognitive and social processes. This book begins with a brief history of psychology and computers and a comparison of the human nervous system and the circuitry of a computer. A number of theories and models of human-computer interaction are presented, as well as research methods and techniques for usability testing. Following the typical contents of an introduction to psychology, the book then discusses sensation and perception, learning and memory, thinking and problem solving, language processing, individual differences, motivation and emotion, social relations, and abnormal behavior as they impact the human-computer interface. Finally, specific issues of artificial intelligence, assistive technologies, video games, and electronic education are presented. Cyberpsychology is the new psychology.

Author Biography

Kent L. Norman is the director of the Laboratory for Automation Psychology and Decision Processes and is a founding member of the Human-Computer Interaction Laboratory in the University of Maryland Institute for Advanced Computer Studies

Table of Contents

Prefacep. ix
Fundamentals
Introduction: Importance, Implications, and Historical Perspectivesp. 3
Fundamentals: Biological and Technological Basesp. 35
Theoretical Approaches: Models and Metaphorsp. 61
Research: Modes and Methodsp. 91
Systems
Sensory-Motor Interfaces: Input and Outputp. 117
Learning and Memory, Transfer and Interferencep. 150
Cognitive Psychology: Thinking and Problem Solvingp. 174
Language and Programmingp. 200
Relationships
Individual Differences: People, Performance, and Personalityp. 223
Motivation and Emotion at the Human-Computer Interfacep. 252
Interpersonal Relationsp. 275
Abnormal Behavior and Cybertherapiesp. 306
Applications
Automation and Artificial Intelligencep. 339
Assistive and Augmentive Technologiesp. 360
Media: Games, Entertainment, and Educationp. 382
The Future: The Ultimate Human-Computer Interfacep. 409
Indexp. 427
Table of Contents provided by Ingram. All Rights Reserved.

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