Dungeon Master For Dummies

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Edition: 4th
Format: Paperback
Pub. Date: 2008-11-17
Publisher(s): For Dummies
List Price: $32.99

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Summary

If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks!From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entrancedIf you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM's many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you'll be on your way!

Author Biography

James Wyatt is Design Manager for D&D and a lead designer of D&D 4th Edition. Bill Slavicsek is Director of Roleplaying and Miniatures Game Design. Richard Baker is a senior game designer and bestselling author of Forgotten Realms novels. All are associates of Wizards of the Coast, publisher of the Dungeons & Dragons® game. Bill and Richard are coauthors of Dungeons & Dragons® For Dummies.

Table of Contents

Foreword.
Introduction.
Running a Great Game.
The Role of the Dungeon Master
Preparing for Play
Running the Game
Narrating the Adventure
Dealing with Players
Teaching the Game
Your First Adventure: Kobold Hall
Advanced Dungeon Mastering.
Running an Ongoing Game
Choosing Your Game Style
Creating Excitement at the Game Table
Growing Your Game
Using Every Available Resource
Creating Adventures.
Tools of the Trade
The Dungeon Adventure
The Wilderness Adventure
The Event-Based Adventure
The Randomly Generated Adventure
Paragon and Epic Adventures
Sample Dungeon: The NecromancerÆs Apprentice
Building a Campaign.
Building a Continuous Story
Creating Memorable Villains
Bringing the World to Life
The Part of Tens.
Ten Heroic Encounters
Ten Paragon Encounters
Ten Things to Avoid When DMing
Ten Things to Do All the Time When DMing
Index.
Table of Contents provided by Publisher. All Rights Reserved.

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