
Exploring 3d Modeling With Maya 7
by Beckmann, PatriciaRent Book
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Summary
Author Biography
Table of Contents
Preface | p. viii |
A Discovery Tour | p. 2 |
Navigation | p. 4 |
The Drawers | p. 5 |
The Main File Folders | p. 6 |
The Tools | p. 7 |
The Status Line | p. 8 |
View Compass | p. 10 |
Setting Up Your Account | p. 12 |
Tutorial: Setting Up Your First Project | p. 13 |
Basic Modeling Overview | p. 18 |
Navigation | p. 20 |
The Basics of Modeling in 3D | p. 21 |
Why Are There Three Ways to Model in Maya? | p. 22 |
The Cartesian Plane | p. 24 |
Hierarchy, Object, and Component Mode | p. 25 |
Tools | p. 27 |
Modeling from Reference | p. 39 |
Modeling with Primitives | p. 41 |
Tutorial: Modeling an Agate Griffin Egg | p. 41 |
Adventures in Design: Achieving a Fresh Look | p. 54 |
Polygon Modeling | p. 58 |
Navigation | p. 60 |
What Are Polygons, and How Do I Use Them? | p. 60 |
Tools | p. 64 |
Smoothing | p. 83 |
Tutorial: Modeling a Helmet | p. 86 |
Adventures in Design: Making a Maquette for 3D Modeling | p. 124 |
Modeling in NURBS | p. 128 |
Navigation | p. 130 |
What Are NURBS, and How Do I Use Them? | p. 130 |
Tools for the Creation of NURBS | p. 138 |
Surface Editing Tools | p. 145 |
Tutorial: Creating a Curiosity Cabinet | p. 150 |
Subdivisional Modeling | p. 194 |
Navigation | p. 196 |
How to Model Subdivision Surfaces | p. 196 |
Tools for Subdivision Surface | p. 200 |
Tutorial: Modeling a Talon Cup | p. 215 |
Color Texture | p. 244 |
Navigation | p. 246 |
Explanation of Materials and Basic Shader Nerworks | p. 246 |
The Starting Point-Creating Surface Materials | p. 247 |
UV and Projection Mapping | p. 261 |
Tutorial: Coloring and Texturing a Griffin Egg | p. 263 |
Tutorial: Rendering Gemstones and Simulating Caustics | p. 272 |
Tutorial: Creating a Griffin Footprint Using Displacement Mapping | p. 277 |
Tutorial: Animating Textures | p. 283 |
Lighting | p. 292 |
Navigation | p. 294 |
Scene Files | p. 294 |
What Are Lights, and How Do I Use Them? | p. 294 |
Lights Available in Maya | p. 302 |
Special Effects with Lights | p. 317 |
Cinematography | p. 317 |
Navigation | p. 330 |
What Are Views? | p. 330 |
Modeling in Orthographic and Perspective Views | p. 332 |
On Location | p. 333 |
Create a New Camera | p. 339 |
The Power of the Camera | p. 350 |
Adventures in Design: Developing Proposal Graphics | p. 356 |
Rendering | p. 360 |
Scene Files | p. 362 |
Navigation | p. 362 |
Rendering in Maya: Overview | p. 363 |
Render Settings | p. 363 |
Tutorial: Using the Maya Software Renderer | p. 364 |
Tutorial: Using the Mental Ray Renderer | p. 368 |
Tutorial: Using the Maya Vector Renderer | p. 370 |
Animation | p. 372 |
Render Layers | p. 376 |
Render Settings Common Tab | p. 378 |
Maya Software Settings | p. 382 |
Maya Vector Settings | p. 385 |
Adventures in Design: Modeling for Animation Using Edge Loops | p. 390 |
An Introduction to Animation | p. 394 |
Tools We Are Using | p. 396 |
Tutorial: Bouncing Ball | p. 397 |
Table of Contents provided by Ingram. All Rights Reserved. |
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