Exploring 3d Modeling With Maya 7

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Edition: CD
Format: Paperback
Pub. Date: 2006-10-06
Publisher(s): Cengage Learning
List Price: $73.95

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Summary

At last, a software book that's as much about the art of 3D modeling and animation as it is about the specific features of the software! Exploring 3D Modeling with Maya 7 offers a rock-solid introduction to the workings of Autodesk's 3D modeling and animation software. But throughout the book the authors - award-winning animators and experienced educator - keep the emphasis on how designers can use Maya to meet client needs with stunning animation while exploring their own artistic impulses. Coverage includes basic modeling techniques, working with colors and textures, lighting, cinematography, and rendering.

Author Biography

Patricia Beckmann-Wells was the Manager of Artistic and Professional Development at Disney Feature Animation and Chair of Animation at the Savannah College of Art & Design

Table of Contents

Prefacep. viii
A Discovery Tourp. 2
Navigationp. 4
The Drawersp. 5
The Main File Foldersp. 6
The Toolsp. 7
The Status Linep. 8
View Compassp. 10
Setting Up Your Accountp. 12
Tutorial: Setting Up Your First Projectp. 13
Basic Modeling Overviewp. 18
Navigationp. 20
The Basics of Modeling in 3Dp. 21
Why Are There Three Ways to Model in Maya?p. 22
The Cartesian Planep. 24
Hierarchy, Object, and Component Modep. 25
Toolsp. 27
Modeling from Referencep. 39
Modeling with Primitivesp. 41
Tutorial: Modeling an Agate Griffin Eggp. 41
Adventures in Design: Achieving a Fresh Lookp. 54
Polygon Modelingp. 58
Navigationp. 60
What Are Polygons, and How Do I Use Them?p. 60
Toolsp. 64
Smoothingp. 83
Tutorial: Modeling a Helmetp. 86
Adventures in Design: Making a Maquette for 3D Modelingp. 124
Modeling in NURBSp. 128
Navigationp. 130
What Are NURBS, and How Do I Use Them?p. 130
Tools for the Creation of NURBSp. 138
Surface Editing Toolsp. 145
Tutorial: Creating a Curiosity Cabinetp. 150
Subdivisional Modelingp. 194
Navigationp. 196
How to Model Subdivision Surfacesp. 196
Tools for Subdivision Surfacep. 200
Tutorial: Modeling a Talon Cupp. 215
Color Texturep. 244
Navigationp. 246
Explanation of Materials and Basic Shader Nerworksp. 246
The Starting Point-Creating Surface Materialsp. 247
UV and Projection Mappingp. 261
Tutorial: Coloring and Texturing a Griffin Eggp. 263
Tutorial: Rendering Gemstones and Simulating Causticsp. 272
Tutorial: Creating a Griffin Footprint Using Displacement Mappingp. 277
Tutorial: Animating Texturesp. 283
Lightingp. 292
Navigationp. 294
Scene Filesp. 294
What Are Lights, and How Do I Use Them?p. 294
Lights Available in Mayap. 302
Special Effects with Lightsp. 317
Cinematographyp. 317
Navigationp. 330
What Are Views?p. 330
Modeling in Orthographic and Perspective Viewsp. 332
On Locationp. 333
Create a New Camerap. 339
The Power of the Camerap. 350
Adventures in Design: Developing Proposal Graphicsp. 356
Renderingp. 360
Scene Filesp. 362
Navigationp. 362
Rendering in Maya: Overviewp. 363
Render Settingsp. 363
Tutorial: Using the Maya Software Rendererp. 364
Tutorial: Using the Mental Ray Rendererp. 368
Tutorial: Using the Maya Vector Rendererp. 370
Animationp. 372
Render Layersp. 376
Render Settings Common Tabp. 378
Maya Software Settingsp. 382
Maya Vector Settingsp. 385
Adventures in Design: Modeling for Animation Using Edge Loopsp. 390
An Introduction to Animationp. 394
Tools We Are Usingp. 396
Tutorial: Bouncing Ballp. 397
Table of Contents provided by Ingram. All Rights Reserved.

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