Face Geometry and Appearance Modeling: Concepts and Applications

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Format: Hardcover
Pub. Date: 2011-04-18
Publisher(s): Cambridge University Press
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Summary

Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking, and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics, and multimedia as well as application developers who would like to gain a better understanding of the state of the art.

Author Biography

Dr. Zicheng Liu is a Senior Researcher at Microsoft Research, Redmond. He has worked on a variety of topics including combinatorial optimization, linked figure animation, and microphone array signal processing. His current research interests include activity recognition, face modeling and animation, and multimedia collaboration. He has published more than 70 papers in peer-reviewed international journals and conferences and holds more than 40 granted patents. Dr. Zhengyou Zhang is a Principal Researcher with Microsoft Research, Redmond, and manages the multimodal collaboration research team. He has published more than 200 papers in refereed international journals and conferences and coauthored 3-D Dynamic Scene Analysis: A Stereo Based Approach (1992); Epipolar Geometry in Stereo, Motion and Object Recognition (1996); Computer Vision (1998); and Face Detection and Adaptation (2010). He is an IEEE Fellow.

Table of Contents

Introductionp. 1
Literature reviewp. 2
Scope of the bookp. 11
Notationp. 13
Face Representation
Shape modelsp. 19
Meshp. 19
Parametric surfacesp. 20
Linear space representationp. 21
Expression space representationp. 25
Appearance modelsp. 31
Illumination modelsp. 31
Irradiance environment mapp. 36
Spherical harmonicsp. 36
Morphable model of face albedop. 39
Face Modeling
Shape modeling with active sensorsp. 43
Laser scannersp. 43
Structured light systemsp. 46
Structured light stereo systemsp. 47
Shape modeling from imagesp. 48
Structure from motion approachp. 48
Stereovision approachp. 77
Two orthogonal viewsp. 80
A single viewp. 82
Appearance modelingp. 86
Reflectometryp. 86
Reconstruction of irradiance environment mapsp. 91
Illumination recovery from specular reflectionp. 101
Joint shape and appearance modelingp. 111
Shape from shadingp. 111
Face morphable modelp. 113
Spherical harmonic basis morphable modelp. 118
Data-driven bilinear illumination modelp. 128
Spatially varying texture morphable modelp. 129
Comparison between SHBMM- and MRF-based methodsp. 140
Applications
Face animationp. 149
Talking headp. 149
Facial expression synthesisp. 150
Physically based facial expression synthesisp. 153
Morph-based facial expression synthesisp. 153
Expression mappingp. 154
Expression synthesis through feature motion propagationp. 166
Appearance editingp. 181
Detail transferp. 181
Physiologically based approachp. 191
Virtual lightingp. 194
Active lightingp. 202
Model-based tracking and gaze correctionp. 217
Head pose estimationp. 218
Monocular head pose trackingp. 235
Stereo head pose trackingp. 236
Multicamera head pose trackingp. 242
Eye-gaze correction for videoconferencingp. 251
Human computer interactionp. 257
Conversational agentp. 257
Face-based human interactive proof systemp. 268
Bibliographyp. 279
Indexp. 295
Color plates follow pagep. 146
Table of Contents provided by Ingram. All Rights Reserved.

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