Flash? 8: SavvyTM

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Edition: CD
Format: Paperback
Pub. Date: 2006-04-01
Publisher(s): Sybex
List Price: $39.99

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Summary

Hailed as "a superb resource" (Computer Arts magazine) and "a boon to serious users" (.NET magazine), this unique guide shows intermediate designers how to harness the full potential of Flash Organized into self-contained sections covering Flash art, interactivity, media, and delivery, the book offers easy-to-follow explanations as well as hands-on projects and tutorials The logical organization and navigation grid at the front of the book make it easy to find information on a particular topic The CD-ROM includes a Flash tryout, tutorial files, sample animations and ActionScripts, graphics files, and third-party tools Now at a new value price below $40-$5 less than the previous edition!

Author Biography

Ethan Watrall is a faculty member in the Department of Telecommunication, Information Studies, and Media at Michigan State University, where he teaches game and interaction design. He is the author of Dreamweaver&#174; MX 2004 Solutions and coauthor of Flash MX 2004 Savvy. </p> <p>Norbert Herber is a composer and sound designer for digital media and teaches in the Department of Telecommunications at Indiana University. He is coauthor of Flash MX 2004 Savvy.

Table of Contents

Introduction xix
PART I ART
1(204)
Illustrating with Flash
3(42)
Using the Stage to the Fullest
4(1)
Using Layers to Add Depth to Your Design
5(6)
Illustrating with Free-Form Tools
11(7)
Drawing Shapes
18(2)
Working with Digital Color
20(4)
Setting and Manipulating Stroke and Fill
24(8)
Working with External Bitmaps
32(5)
Using the Eraser Tool
37(1)
Using Graphic Filters
38(7)
Modifying Visual Assets
45(20)
Selecting Items for Manipulation
46(5)
Grouping and Ungrouping Objects
51(1)
Moving Objects
52(1)
Aligning, Distributing, and Spacing Objects
53(3)
Arranging Objects
56(1)
Transforming Objects
57(8)
Working with Type and Typography
65(22)
Exploring Antialiasing, Text Readability, and Font Limitations
66(1)
Creating Type with the Text Tool
67(11)
Using the Spell Checker
78(2)
Controlling Text with ActionScript
80(7)
Working with Symbols
87(26)
Understanding Symbols
88(1)
Creating Graphic Symbols
89(2)
Working with Movie Clip Symbols
91(2)
Using the Library to Work with Symbols
93(9)
Working with Symbol Instances
102(4)
Tutorial: Creating an Underwater Scene with Movie Clips
106(7)
Managing Your Flash Movie Project
113(28)
Working with a Flash Project
114(14)
Using the Movie Explorer to Manage and Manipulate Moviewide Assets
128(3)
Using the Find and Replace Function
131(7)
Automating Tasks with Commands
138(3)
Creating Animation with the Timeline
141(40)
Understanding the Subtle Art of Animation
142(3)
Introducing Frame-by-Frame Animations
145(4)
Creating Tweened Animations
149(5)
Animating a Mask
154(2)
Extending a Still Image Through Time
156(1)
Tutorial: Creating an Animated Sci-Fi Space Spectacular
156(17)
Animating a Symbol Instance's Visual Properties with the Property Inspector
173(2)
Creating Animated Visual Effects with Graphic Filters
175(1)
Using Scenes to Organize Animated Content
176(5)
Animating with ActionScript
181(24)
Using the Flash Player
182(8)
Creating and Scheduling Events
190(6)
Creating Scripted Motion
196(9)
PART II INTERACTIVITY
205(166)
Creating Interactive Controls
207(36)
Adding Interactivity with Simple Buttons
208(4)
Creating Complex Buttons
212(10)
Introducing Drag-and-Drop Button Interactivity
222(6)
Creating Scalable, Flexible Interactive Controllers
228(8)
Using Components for Interface Development
236(7)
Using ActionScript in the Flash Environment
243(42)
Exploring the Anatomy of ActionScript
244(5)
Getting Familiar with ActionScript Terminology
249(2)
Using the Actions Panel for Scripting
251(9)
Learning ActionScript Syntax
260(5)
Learning ActionScript Language Elements
265(9)
Scripting and Working Smart: Some Suggestions
274(1)
Troubleshooting: Tips and Techniques
275(10)
Understanding the Fundamentals of the ActionScript Language
285(26)
Targeting Movie Clip Timelines to Control Playback
286(1)
Controlling Timelines Nonlinearly
287(19)
Monitoring Time
306(2)
Creating Links
308(3)
Working with Objects and Classes
311(22)
Classifying Elements in the Real World
312(1)
Understanding Programming Concepts
313(3)
Using Flash's Built-in Classes
316(7)
Handling Data with Built-in Classes
323(10)
Scripting for MovieClip Objects and Multiple Timelines
333(38)
Using Nested Movie Clips
334(1)
Viewing Nested Timelines
335(3)
Targeting Timelines
338(12)
Using Movie Clips and Nested Timelines
350(21)
PART III MEDIA
371(84)
Flash Audio Basics
373(20)
Preparing Sound Files for Flash
374(5)
Working with Sound Files
379(2)
Adding Sound to a Movie
381(2)
Stopping Sounds
383(1)
Attaching Sound to a Button
384(1)
Exporting and Compressing Audio Files
385(8)
Synchronizing Audio with Animations
393(14)
Exploring Synchronization Options in Flash
394(4)
Exploring Flash Synchronization Techniques
398(9)
Controlling Audio with ActionScript
407(30)
Working with the Sound Object
408(5)
Cueing Sounds with the Sound Object
413(5)
Controlling Volume and Panning via Scripting
418(11)
Scripting Advanced Audio Functionality
429(8)
Flash and Video
437(18)
Understanding Video in the Flash Environment
438(1)
Exporting FLV Video Files from Other Applications
439(2)
Importing and Encoding Video
441(11)
Using ActionScript to Control Video Playback
452(1)
Managing Video Files in Your Movie
453(2)
PART IV DELIVERY
455(54)
Publishing and Exporting Movies
457(24)
Testing Your Flash Movie
458(2)
Working with Flash Publishing Settings
460(13)
Previewing Your Flash Movie
473(1)
Publishing Your Flash Movie
474(1)
Working with Publish Profiles
474(2)
Publishing Accessible Flash Movies
476(2)
Creating Printable Movies
478(3)
Publishing Stand-Alone Movies and Applications
481(10)
Introducing Stand-Alone Flash Files
482(1)
Creating Flash Projectors
483(2)
Using Flash to Create CD/DVD Interfaces
485(5)
Writing to Optical Media
490(1)
Creating Flash Content for Windows Mobile
491(18)
Introducing Flash and Windows Mobile
492(2)
Creating Content for Your Windows Mobile Flash Movie
494(9)
Testing Your Windows Mobile Flash Movie
503(1)
Publishing Your Windows Mobile Flash Movie
503(6)
Index 509

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